

Combat, on the other hand, is solid and one of the game's few redeemable features. Or do anything that isn't highlighted by a swirling orange halo. But the illusion of controlling the manifestation of human potential is undermined slightly by his inability to hurdle a bench. If you ever get stumped, Cap's 'tactical vision' mode will highlight this predestined path. Exploration is further curtailed by Cap's inability to interact with his environment freely he can only ever move along a narrowly-defined route. Captain America shouldn't always be taking orders. When performing acrobatic sequences, you'll feel more like a military grunt than a super soldier – with a barrage of onscreen prompts barking at you. Gameplay is an uneven mixture of combat and platforming. Each boss encounter is a slog to get through, and they lack defining moments. But just don't expect a titanic showdown with the Red Skull. The game is punctuated by some uneventful boss fights, in which you'll take on some of Captain America's recurrent antagonists, from Madame Hydra (Viper) to Iron Cross. The game eventually passes them over for robots of ever-increasing size. Jackbooted Nazis wielding experimental technology shouldn't make for such insipid adversaries.

makes Hydra's thugs innocuous and inconsequential, which considering their repellent ideology is pretty inexcusable. Of course it would have been extremely bad taste to recreate some of the Nazi's medical atrocities in Zola's subterranean labs – yet removing all ties to the S.S. You'll be taking down Hydra's goons, instead. The game has been overly sanitised, with all traces of Nazi iconography bleached out. And even though levelling the topography of a Nazi's face should be one of the most satisfying things imaginable, the game does its best to deprive you of this vicarious pleasure. The game (which runs to a stingy six hours at best) is sparsely populated by instantly-forgettable enemies. But the gleam is gone the moment you launch it, when it transforms into a smudge horribly streaking across the screen.Ĭaptain+America+jumping+into+action. The shield has a pleasing metallic sheen and is battle-scuffed and -scorched. While the environments appear drab, Captain America and his trustworthy vibranium shield look detailed in comparison.

But the overall lack of detail, dull textures, and lack of interactivity makes the kind of exploration expected unthinkably tedious. Although you feel as if the game wants you to comb the castle meticulously, even providing a sewer system to aid rapid navigation. Occasionally, you'll open a door that leads back to a previous area, but you'll rarely have to backtrack. You'll also rescue various members of the Howling Commandos, but the role of secondary characters is minimal (you only ever hear the voice of Peggy Carter, for instance).

Throughout the campaign, you'll destroy countless antennas, sentry guns and tanks. It's a labyrinthine complex with multiple wings and levels, and is home to crackpot scientist Armin Zola's workshops of filthy creation. Instead, the story unfolds exclusively within a castle high in the Bavarian mountains.
