

- #STARDEW VALLEY SAVE EDITOR 0.0.10.0 HOW TO#
- #STARDEW VALLEY SAVE EDITOR 0.0.10.0 INSTALL#
- #STARDEW VALLEY SAVE EDITOR 0.0.10.0 MOD#
- #STARDEW VALLEY SAVE EDITOR 0.0.10.0 UPDATE#
Sadly the SX/Atmos cheats table doesn't work on 1.3.33, at least not for the collectors edition, but on the fly ram editing still works great so it's not a problem. That'll save you needing to pull your save every time you want to edit some basic stuff (like amount of gold, wood, stone etc.) Just build/download the latest nightly and it even supports editing float values like hp and stamina too. For something like gold you could just use the edizon editor if you have a supporting cfw (atmo and I think reinx might support it now). I've done it that way for a while now until edizon featured ram editing. Of course it might get corrupted depending on what you edit and stuff like that, but that can happen anyway. Just backup your switch save with edizon, jksv or checkpoint, then in the save editor locate your save on the switch sd card and it will let you edit it. You don't need to do that though for the save editors, only if you wanted to play your switch save on pc, which you don't. There's no conversion needed, when guides say that they literally mean moving the save from the switch to your stardew save folder on pc. My son is paranoid that the other people in the game will find out we are cheating. Is it really a 32 bit signed int? I'm assuming we could sell an item again, and use 31 bits if its signed and 32 if its not, so FF FF FF FF, or FFFFFFFE, and have 4,294,967,295 or 2,147,483,647. If I find time, I'll get through the cheat code hacking guide on tx. I've found that the memory addresses change every time you start the game, so it isn't as simple as recording the address and offset.
#STARDEW VALLEY SAVE EDITOR 0.0.10.0 HOW TO#
I'd love to convert this to a cheat code and contribute it back, but I still have to learn how to do that. One problem I ran into was what seems to be a limitation in the sxos editor, so I had to sell an item to get some amount more than 65535, because one of the pointers in the 4 results takes you to the start of the hex value, and you cant "go back one" to change to the other FF. This gave me 65,685 gold, so I did a new search on "010095", and changed the corresponding values to FF FF FF, which gave me 16,777,215 gold. I took this further, and realized that FF FF is 16 bits, so I did that and threw some blueberries in the box and slept. No modifications or frameworks for Stardew Valley, such as SMAPI, are required for this functionality, and up to 8 players can be added to a vanilla multiplayer. You can then run Stardew Valley with SMAPI.Thanks very much for this. This utility is a stand alone save editor which allows users to add and manage more than four players in a multiplayer save file from Stardew Valley. Content Patcher can be unzipped into Stardew Valley's "mods" folder in the same location dictated above.
#STARDEW VALLEY SAVE EDITOR 0.0.10.0 INSTALL#
Many of the most current Stardew Valley mods are compatible with Content Patcher, a tool which loads a whole host of mods without changing the XNB files, making install and uninstall easier, as well as reducing the likelihood of conflicts between mods.
#STARDEW VALLEY SAVE EDITOR 0.0.10.0 MOD#
It allows you to easily activate and deactivate specific mods without having to remove the files completely, giving you more flexibility if you want to try something on this list out but potentially not keep the mod forever.
#STARDEW VALLEY SAVE EDITOR 0.0.10.0 UPDATE#
This will help you install and update SMAPI, as well as keep track of all of your mods. There's also a great community-made ModManager tool created by modder yuuki called SDVMM. You can download SMAPI on the Stardew V alley mo dding forum, and I'll be sure to mark which mods require it to be used.


It's a slightly bigger hassle to install these mods than the XNB ones-as you first need to install SMAPI and then download DLL mods to place into SMAPI's mod folder-but it also allows those mods to make much deeper changes to the game. This is a community-made API that is frequently being updated and allows you to use DLL mods. You need to drag each of these folders into iTunes, so that the individual save folders are all in the 'root' of the 'Stardew Valley Documents' panel. Mods that make more complex changes may require the "Stardew Modding API", or SMAPI for short. Copy the entire save folder (the one that looks like JonSnow123456789) into the 'Stardew Valley Documents' panel in iTunes.
